So here’s an interesting thing that I thought I’d mention.
Some time ago, I wrote several parts of a role playing game manual called “Keyforge: Secrets of the Crucible.”

The overall setting was based on a card game called Keyforge (I also edited a couple expansions for that game as well, but that’s a different story), and among my contributions to the book was the creation of a faction of airborne whalers that roamed the skies in flying/rocket-powered/anti-gravity/mag-lev/etc. galleons and schooners and junks.
I called them “Halyards,” and their flying home city was called “Cirrus.” (Or “Propelopolis,” depending on who you asked.)
I created a lengthy backstory of how they arrived to the world, their steampunk-meets-Quaker aesthetic, and how they used their knowledge of hunting whales for profit here in their new world.
Now, for obvious reasons, the folks at Fantasy Flight put the kibosh on “whaling” as a faction’s primary vocation. So instead I created “AEmberdrakes” as their prime prey, which worked exactly the same way except without the potential for any harassment from PETA.
Fast forward to this past weekend, when the newest expansion of Keyforge was released…

Yes, they added the group that I created into the game, but called them “Skyborn.” (Halyards are now a sub-faction of the Skyborn, but still call Cirrus their home port city.)




There’s no one up here who plays the game, so I haven’t actually had a chance to shuffle them up and play. And so I have no idea whether the cards are any good…
But it’s been very cool to see all the random things that I made up while playing with Daphne on the weekends become part of a game’s canon in such a pointed fashion.

In other news, we have the plumber here at the moment working on our pipe clog issue.
Couple that with the pervasive aroma of chicken brooder and we are currently living in The House of Many Smells.
Think I’m gonna go open some windows…
See you tomorrow.
j.s.